Cogkane

Cogkane was a region on Warble-d with parallels to real-life Europe. Once Warble was connected to the multiverse, Cogkane remained, as far as technology, in its early industrial revolution era for centuries, but with magic to significantly increase quality of life for the average person.

Most Cogkane religion was focused on worship of deities in a polytheistic sense and had little of the pantheistic culture common in other areas of Warble. Thus, spirits were rarely encountered within the region.

Currency

Individual countries had their own currencies, but Cogkane minted coins too, and even outside of the region these coins were generally accepted. Cogkane minted bronze coins called "birds", pewter coins called "cogs", and brass coins called "songs". 1 song is 10 cogs, and 1 cog is 10 birds.

Religion

Several multiversal gods had followers within Cogkane, including Horkos, Irannis, Karun, Televath, and Thullanoth.

In other areas and less commonly in Cogkane, people built shrines and worshipped spirits. The Verdant Ascetics and most of Nakatsukuni fell in this category.

International Relations

During the times of the wilds, Cogkane was only regularly in contact with Thioda. Xenophobia was high during this period, so Thioda was seen mostly as a threat.

Member Nations

Kyanium

Kyanium was the farthest east nation of Cogkane. Legislation by the parliament of Kyanium was often promoted to international Cogkane law due to the nation's influence.

Kyanium existed on resource-rich land, meaning their exports were largely coal, minerals, and metal. Kyanium developed a large mining industry, and consequently, metallurgical and alchemical innovations. Alchemy research became a common area of academic study among mages, establishing Kyanium as a hub of the arcane.